1.0.3
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@ -1,5 +1,5 @@
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-- 猫猫虫的 LuaEngine 插件管理框架
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-- @version: 1.0.2
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-- @version: 1.0.3
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--
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-- 自动加载以下目录的lua模块:
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-- ./eigeen_modules
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@ -31,6 +31,7 @@ local MODULE_ROOT = "./Lua/eigeen_modules"
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-- globals
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-- 所有模块列表,仅在初始化时加载。后续处理都基于此列表,因此增删改mod需要重载此框架。
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local Modules = {}
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local Ctx = {}
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-- 需要执行的模块函数,每次执行前进行处理。
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local ExecuteModules = {}
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@ -195,7 +196,7 @@ end
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function on_time()
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local playerData = engine.Player:new()
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local ctx = {
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Ctx = {
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playerData = playerData,
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worldData = engine.World:new(),
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questData = engine.Quest:new(),
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@ -203,33 +204,28 @@ function on_time()
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Keypad = Keypad
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}
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-- local MetaCtx = {
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-- Speed = Speed:new(ctx.playerData),
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-- Speed = Speed:new(Ctx.playerData),
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-- Keypad = Keypad
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-- }
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-- MetaCtx.__index = MetaCtx
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-- setmetatable(ctx, MetaCtx)
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-- setmetatable(Ctx, MetaCtx)
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-- 建立遍历专用表,而不是遍历modules主表。条件判断操作更改后刷新遍历专用表。
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local wpType = ctx.playerData.Weapon.type
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if ctx.playerData.Weapon.type ~= LastWeaponType then
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ExecuteModules = buildExecuteModules(ctx)
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LastWeaponType = ctx.playerData.Weapon.type
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local wpType = Ctx.playerData.Weapon.type
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if Ctx.playerData.Weapon.type ~= LastWeaponType then
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ExecuteModules = buildExecuteModules(Ctx)
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LastWeaponType = Ctx.playerData.Weapon.type
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end
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if ctx.worldData.MapId ~= LastMapID then
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ExecuteModules = buildExecuteModules(ctx)
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LastMapID = ctx.worldData.MapId
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if Ctx.worldData.MapId ~= LastMapID then
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ExecuteModules = buildExecuteModules(Ctx)
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LastMapID = Ctx.worldData.MapId
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end
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-- 执行onTime方法
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executeOnTime(ctx, ExecuteModules)
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executeOnTime(Ctx, ExecuteModules)
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end
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function on_imgui()
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local ctx = {
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playerData = engine.Player:new(),
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worldData = engine.World:new(),
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questData = engine.Quest:new()
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}
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executeOnImgui(ctx, ExecuteModules)
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executeOnImgui(Ctx, ExecuteModules)
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end
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function on_init()
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@ -238,12 +234,7 @@ function on_init()
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end
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function on_switch_scenes()
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local ctx = {
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playerData = engine.Player:new(),
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worldData = engine.World:new(),
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questData = engine.Quest:new()
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}
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executeOnSwitchScenes(ctx, ExecuteModules)
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executeOnSwitchScenes(Ctx, ExecuteModules)
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end
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function on_monster_create()
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