local ToWayPosition = false local Camera = false local function setMotionState(stateFlag) -- 人物状态 local stateAddress = GetAddress(0x145011760,{0x50,0xE470}) + 0x0B if stateAddress then local stateData = SetAddressData(stateAddress,'byte',stateFlag) end end local function onTime(ctx) local Data_Player = ctx.playerData local Data_World = ctx.worldData if Data_Player.Action.fsm.fsmID == 639 or Data_Player.Action.fsm.fsmID == 640 then setMotionState(0x8A) end if Data_Player.Action.lmtID == 12707 or Data_Player.Action.lmtID == 12708 then SetCameraData(true, Data_Player.Position.cntrposition.x, Data_Player.Position.cntrposition.y, Data_Player.Position.cntrposition.z) Camera = true elseif Camera then Camera = false SetCameraData(false,0,0,0) end if Data_Player.Action.lmtID == 12708 then if not ToWayPosition then ToWayPosition = true if not (Data_World.Position.wayPosition.x == 0 and Data_World.Position.wayPosition.y == 0 and Data_World.Position.wayPosition.z == 0) then Data_Player.Position.position = Data_World.Position.wayPosition Data_Player.Position.reposition = Data_World.Position.wayPosition end end elseif ToWayPosition then ToWayPosition = false end end return { version = 1, name = "dragon_riding_jump", onTime = onTime, conditions = nil, priority = 0, }