clippy, remove unnecessary print

This commit is contained in:
2025-07-28 17:56:03 +08:00
parent 0d465ed46c
commit b6b2820d75

View File

@@ -89,7 +89,6 @@ impl App {
let file = fs::File::open(input_path)?;
let mut reader = io::BufReader::new(file);
println!("Reading pak archive...");
let pak_archive = ree_pak_core::read::read_archive(&mut reader)?;
let archive_reader = PakArchiveReader::new(reader, &pak_archive);
let archive_reader_mtx = Mutex::new(archive_reader);
@@ -102,7 +101,7 @@ impl App {
pak_archive
.entries()
.iter()
.filter(|entry| is_tex_file(entry.hash(), &filename_table))
.filter(|entry| is_tex_file(entry.hash(), filename_table))
.collect::<Vec<_>>()
};
@@ -137,7 +136,7 @@ impl App {
archive_reader.owned_entry_reader(entry.clone())?
};
if !is_tex_file(entry.hash(), &filename_table) {
if !is_tex_file(entry.hash(), filename_table) {
// plain file, just copy
let mut buf = vec![];
std::io::copy(&mut entry_reader, &mut buf)?;
@@ -305,9 +304,9 @@ I'm sure I've checked the list, press Enter to continue"#,
for chunk_name in selected_chunks {
let chunk_path = game_dir.join(chunk_name.to_string());
let output_path = if use_replace_mode {
// 如果是替换模式,首先生成一个临时的解压后文件
// In replace mode, first generate a temporary decompressed file
let temp_path = chunk_path.with_extension("pak.temp");
// 备份原始文件
// Backup the original file
let backup_path = chunk_path.with_extension("pak.backup");
if backup_path.exists() {
fs::remove_file(&backup_path)?;
@@ -315,8 +314,8 @@ I'm sure I've checked the list, press Enter to continue"#,
fs::rename(&chunk_path, &backup_path)?;
temp_path
} else {
// 如果是补丁模式
// 查找当前chunk系列的最大patch id
// In patch mode
// Find the max patch id for the current chunk series
let max_patch_id = all_chunks
.iter()
.filter(|c| {
@@ -330,11 +329,11 @@ I'm sure I've checked the list, press Enter to continue"#,
let new_patch_id = max_patch_id + 1;
// 创建新的chunk name
// Create a new chunk name
let mut output_chunk_name = chunk_name.clone();
output_chunk_name.sub_patch_id = Some(new_patch_id);
// 在chunk列表中添加新的补丁以便后续处理可以找到它
// Add the new patch to the chunk list so it can be found in subsequent processing
all_chunks.push(output_chunk_name.clone());
game_dir.join(output_chunk_name.to_string())
@@ -349,7 +348,7 @@ I'm sure I've checked the list, press Enter to continue"#,
true,
)?;
// 如果是替换模式,将临时文件重命名为原始文件名
// In replace mode, rename the temporary file to the original file name
if use_replace_mode {
fs::rename(&output_path, &chunk_path)?;
}