clippy, remove unnecessary print
This commit is contained in:
19
src/app.rs
19
src/app.rs
@@ -89,7 +89,6 @@ impl App {
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let file = fs::File::open(input_path)?;
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let mut reader = io::BufReader::new(file);
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println!("Reading pak archive...");
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let pak_archive = ree_pak_core::read::read_archive(&mut reader)?;
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let archive_reader = PakArchiveReader::new(reader, &pak_archive);
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let archive_reader_mtx = Mutex::new(archive_reader);
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@@ -102,7 +101,7 @@ impl App {
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pak_archive
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.entries()
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.iter()
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.filter(|entry| is_tex_file(entry.hash(), &filename_table))
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.filter(|entry| is_tex_file(entry.hash(), filename_table))
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.collect::<Vec<_>>()
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};
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@@ -137,7 +136,7 @@ impl App {
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archive_reader.owned_entry_reader(entry.clone())?
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};
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if !is_tex_file(entry.hash(), &filename_table) {
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if !is_tex_file(entry.hash(), filename_table) {
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// plain file, just copy
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let mut buf = vec![];
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std::io::copy(&mut entry_reader, &mut buf)?;
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@@ -305,9 +304,9 @@ I'm sure I've checked the list, press Enter to continue"#,
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for chunk_name in selected_chunks {
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let chunk_path = game_dir.join(chunk_name.to_string());
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let output_path = if use_replace_mode {
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// 如果是替换模式,首先生成一个临时的解压后文件
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// In replace mode, first generate a temporary decompressed file
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let temp_path = chunk_path.with_extension("pak.temp");
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// 备份原始文件
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// Backup the original file
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let backup_path = chunk_path.with_extension("pak.backup");
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if backup_path.exists() {
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fs::remove_file(&backup_path)?;
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@@ -315,8 +314,8 @@ I'm sure I've checked the list, press Enter to continue"#,
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fs::rename(&chunk_path, &backup_path)?;
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temp_path
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} else {
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// 如果是补丁模式
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// 查找当前chunk系列的最大patch id
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// In patch mode
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// Find the max patch id for the current chunk series
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let max_patch_id = all_chunks
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.iter()
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.filter(|c| {
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@@ -330,11 +329,11 @@ I'm sure I've checked the list, press Enter to continue"#,
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let new_patch_id = max_patch_id + 1;
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// 创建新的chunk name
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// Create a new chunk name
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let mut output_chunk_name = chunk_name.clone();
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output_chunk_name.sub_patch_id = Some(new_patch_id);
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// 在chunk列表中添加新的补丁,以便后续处理可以找到它
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// Add the new patch to the chunk list so it can be found in subsequent processing
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all_chunks.push(output_chunk_name.clone());
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game_dir.join(output_chunk_name.to_string())
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@@ -349,7 +348,7 @@ I'm sure I've checked the list, press Enter to continue"#,
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true,
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)?;
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// 如果是替换模式,将临时文件重命名为原始文件名
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// In replace mode, rename the temporary file to the original file name
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if use_replace_mode {
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fs::rename(&output_path, &chunk_path)?;
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}
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