From 874a476a0aef157481b99088aa3abd6d983f2cc6 Mon Sep 17 00:00:00 2001 From: Stellaraven Date: Sun, 31 Mar 2024 23:58:15 +0800 Subject: [PATCH] =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E4=BA=86=E4=B8=80=E7=82=B9ta?= =?UTF-8?q?rget=20=3D=201=E7=9A=84fsmid?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- fsmID.md | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/fsmID.md b/fsmID.md index 723db36..4f6ef04 100644 --- a/fsmID.md +++ b/fsmID.md @@ -381,6 +381,7 @@ id = 85,86,87,88:四向滑步(85前,86后,87左,88右) #### 常规弹药 ```text id = 35, 36, 37:带盾重弩防御动作(35小退,36中退,37大退) +id = 64:拔刀安装超级会心镜(纳刀时在快捷栏使用超级会心镜) id = 65:抬手瞄准 id = 66:站立状态下停止瞄准 id = 67:站立瞄准 @@ -435,13 +436,25 @@ id = 108,109,110,111:四向二段滑步(108前,109后,110左,111 注:回避装填是武器模型相对位置的改变,不改变人物动作 ``` -### 全局fsm(测的是fsm target = 1,即纳刀态以及硬直类数据,有待补充) +### 通用fsm(测的是fsm target = 1,即纳刀态以及硬直类数据,有待补充) ```text id = 325:猫车 +id = 334:躺在猫车上 +id = 340:屁股着地(背面受击) +id = 339:屁股着地(正面受击) +id = 359:正面被击飞(大起身后摇,可装死) +id = 360:背面被击飞(大起身后摇,可装死) id = 361:正面被击飞(小起身后摇) id = 362:背面被击飞(小起身后摇) -id = 360:背面被击飞(大起身后摇,可装死) -id = 359:正面被击飞(大起身后摇,可装死) +id = 367:下压击飞 +id = 369:正面被击飞(被上捞) +id = 370:背面被击飞(被上捞) +id = 413:下压落地挣扎(起身) +id = 583:使用回家球 +id = 618:转身衣回避 +id = 775:使用翼龙 +id = : + ``` ## 本表部分数据由mod群*259616154*内群友***璀云霄***测出,相关数据已由Stellaraven验证并更正部分错误,并做出了大量的动作补充及其说明,若有除表内动作之外的动作检测需求,可向笔者反馈。 # Thanks For Your Reading