61 lines
2.0 KiB
Markdown
61 lines
2.0 KiB
Markdown
# Build Directory
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The build directory is used to house all the build files and assets for your application.
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The structure is:
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* bin - Output directory
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* dialog - Icons for dialogs
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* tray - Icons for the system tray
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* mac - MacOS specific files
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* linux - Linux specific files
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* windows - Windows specific files
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## Dialog Icons
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Place any PNG file in this directory to be able to use them in message dialogs.
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The files should have names in the following format: `name[-(light|dark)][2x].png`
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Examples:
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* `mypic.png` - Standard definition icon with ID `mypic`
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* `mypic-light.png` - Standard definition icon with ID `mypic`, used when system theme is light
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* `mypic-dark.png` - Standard definition icon with ID `mypic`, used when system theme is dark
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* `mypic2x.png` - High definition icon with ID `mypic`
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* `mypic-light2x.png` - High definition icon with ID `mypic`, used when system theme is light
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* `mypic-dark2x.png` - High definition icon with ID `mypic`, used when system theme is dark
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### Order of preference
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Icons are selected with the following order of preference:
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For High Definition displays:
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* name-(theme)2x.png
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* name2x.png
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* name-(theme).png
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* name.png
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For Standard Definition displays:
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* name-(theme).png
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* name.png
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## Tray
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Place any PNG file in this directory to be able to use them as tray icons.
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The name of the filename will be the ID to reference the image.
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Example:
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* `mypic.png` - May be referenced using `runtime.Tray.SetIcon("mypic")`
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## Mac
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The `darwin` directory holds files specific to Mac builds, such as `Info.plist`.
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These may be customised and used as part of the build. To return these files to the default state, simply delete them and
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build with the `-package` flag.
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## Windows
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The `windows` directory contains the manifest and rc files used when building with the `-package` flag.
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These may be customised for your application. To return these files to the default state, simply delete them and
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build with the `-package` flag. |