DLC pak support

This commit is contained in:
2025-08-15 11:23:05 +08:00
parent 312c3bc90e
commit 2b7910fc99
2 changed files with 182 additions and 106 deletions

View File

@@ -1,6 +1,6 @@
use std::{
io::{self, Write},
path::Path,
path::{Path, PathBuf},
sync::{
Arc,
atomic::{AtomicUsize, Ordering},
@@ -48,9 +48,11 @@ impl Mode {
}
}
#[derive(Clone)]
struct ChunkSelection {
chunk_name: ChunkName,
file_size: u64,
full_path: PathBuf,
}
impl std::fmt::Display for ChunkSelection {
@@ -68,7 +70,7 @@ pub struct App {
impl App {
pub fn run(&mut self) -> color_eyre::Result<()> {
println!("Version v{} - Tool by @Eigeen", env!("CARGO_PKG_VERSION"));
println!("Get updates at https://github.com/eigeen/mhws-tex-decompressor");
println!("Get updates from https://github.com/eigeen/mhws-tex-decompressor");
println!();
println!("Loading embedded file name table...");
@@ -94,6 +96,89 @@ impl App {
self.filename_table.as_ref().unwrap()
}
/// Scan for all pak files in the game directory, including DLC directory
fn scan_all_pak_files(&self, game_dir: &Path) -> color_eyre::Result<Vec<ChunkSelection>> {
let mut main_chunks = Vec::new();
let mut dlc_chunks = Vec::new();
// Scan main game directory
self.scan_pak_files_in_dir(game_dir, &mut main_chunks)?;
// Scan DLC directory if it exists
let dlc_dir = game_dir.join("dlc");
if dlc_dir.is_dir() {
self.scan_pak_files_in_dir(&dlc_dir, &mut dlc_chunks)?;
}
// If both main and DLC have files, ask user which locations to process
let selected_locations = if !main_chunks.is_empty() && !dlc_chunks.is_empty() {
let locations = vec!["Main game directory", "DLC directory"];
MultiSelect::with_theme(&ColorfulTheme::default())
.with_prompt("Select locations to process (Space to select, Enter to confirm)")
.items(&locations)
.defaults(&[true, true])
.interact()?
} else if !main_chunks.is_empty() {
vec![0]
} else if !dlc_chunks.is_empty() {
vec![1]
} else {
vec![]
};
let mut all_chunks = Vec::new();
for &location_idx in &selected_locations {
match location_idx {
0 => all_chunks.extend(main_chunks.iter().cloned()),
1 => all_chunks.extend(dlc_chunks.iter().cloned()),
_ => {}
}
}
all_chunks.sort_by(|a, b| a.chunk_name.cmp(&b.chunk_name));
Ok(all_chunks)
}
/// Scan pak files in a specific directory
fn scan_pak_files_in_dir(
&self,
dir: &Path,
all_chunks: &mut Vec<ChunkSelection>,
) -> color_eyre::Result<()> {
let entries = fs::read_dir(dir)?;
for entry in entries {
let entry = entry?;
if !entry.file_type()?.is_file() {
continue;
}
let file_name = entry.file_name().to_string_lossy().to_string();
let file_path = entry.path();
if !file_name.ends_with(".pak") {
continue;
}
let chunk_name = match ChunkName::try_from_str(&file_name) {
Ok(chunk_name) => chunk_name,
Err(e) => {
println!("Invalid chunk name, skipped: {e}");
continue;
}
};
let file_size = fs::metadata(&file_path)?.len();
all_chunks.push(ChunkSelection {
chunk_name,
file_size,
full_path: file_path,
});
}
Ok(())
}
fn process_chunk(
&self,
filename_table: &FileNameTable,
@@ -242,51 +327,15 @@ I'm sure I've checked the list, press Enter to continue"#,
bail!("game directory not exists.");
}
// scan for pak files
let dir = fs::read_dir(game_dir)?;
let mut all_chunks: Vec<ChunkName> = vec![];
for entry in dir {
let entry = entry?;
if !entry.file_type()?.is_file() {
continue;
}
let file_name = entry.file_name().to_string_lossy().to_string();
if !file_name.ends_with(".pak") || !file_name.starts_with("re_chunk_") {
continue;
}
let chunk_name = match ChunkName::try_from_str(&file_name) {
Ok(chunk_name) => chunk_name,
Err(e) => {
println!("Invalid chunk name, skipped: {e}");
continue;
}
};
all_chunks.push(chunk_name);
}
all_chunks.sort();
// scan for pak files in main game directory and DLC directory
let all_chunk_selections = self.scan_all_pak_files(game_dir)?;
// show chunks for selection
// only show sub chunks
let chunk_selections = all_chunks
let chunk_selections: Vec<&ChunkSelection> = all_chunk_selections
.iter()
.filter_map(|chunk| {
if chunk.sub_id().is_some() {
Some(chunk.to_string())
} else {
None
}
})
.map(|file_name| {
let file_path = game_dir.join(&file_name);
let file_size = fs::metadata(file_path)?.len();
Ok(ChunkSelection {
chunk_name: ChunkName::try_from_str(&file_name)?,
file_size,
})
})
.collect::<color_eyre::Result<Vec<_>>>()?;
.filter(|chunk_selection| chunk_selection.chunk_name.sub_id().is_some())
.collect();
if chunk_selections.is_empty() {
bail!("No available pak files found.");
}
@@ -294,9 +343,9 @@ I'm sure I've checked the list, press Enter to continue"#,
let selected_chunks: Vec<bool> = chunk_selections
.iter()
.map(|chunk_selection| {
Ok(chunk_selection.file_size >= AUTO_CHUNK_SELECTION_SIZE_THRESHOLD as u64)
chunk_selection.file_size >= AUTO_CHUNK_SELECTION_SIZE_THRESHOLD as u64
})
.collect::<color_eyre::Result<Vec<_>>>()?;
.collect();
let selected_chunks: Option<Vec<usize>> =
MultiSelect::with_theme(&ColorfulTheme::default())
@@ -308,10 +357,10 @@ I'm sure I've checked the list, press Enter to continue"#,
bail!("No chunks selected.");
};
let selected_chunks = selected_chunks
let selected_chunk_selections: Vec<&ChunkSelection> = selected_chunks
.iter()
.map(|i| chunk_selections[*i].chunk_name.clone())
.collect::<Vec<_>>();
.map(|i| chunk_selections[*i])
.collect();
// replace mode: replace original files with uncompressed files
// patch mode: generate patch files after original patch files
@@ -325,16 +374,24 @@ I'm sure I've checked the list, press Enter to continue"#,
.unwrap();
let use_replace_mode = use_replace_mode == 1;
// all chunk names for patch ID tracking
let mut all_chunk_names: Vec<ChunkName> = all_chunk_selections
.iter()
.map(|cs| cs.chunk_name.clone())
.collect();
// start processing
for chunk_name in selected_chunks {
let chunk_path = game_dir.join(chunk_name.to_string());
for chunk_selection in selected_chunk_selections {
let chunk_path = &chunk_selection.full_path;
let chunk_name = &chunk_selection.chunk_name;
let output_path = if use_replace_mode {
// In replace mode, first generate a temporary decompressed file
chunk_path.with_extension("pak.temp")
} else {
// In patch mode
// Find the max patch id for the current chunk series
let max_patch_id = all_chunks
let max_patch_id = all_chunk_names
.iter()
.filter(|c| {
c.major_id() == chunk_name.major_id()
@@ -351,15 +408,17 @@ I'm sure I've checked the list, press Enter to continue"#,
let output_chunk_name = chunk_name.with_sub_patch(new_patch_id);
// Add the new patch to the chunk list so it can be found in subsequent processing
all_chunks.push(output_chunk_name.clone());
all_chunk_names.push(output_chunk_name.clone());
game_dir.join(output_chunk_name.to_string())
// Determine output directory based on original chunk location
let output_dir = chunk_path.parent().unwrap();
output_dir.join(output_chunk_name.to_string())
};
println!("Output patch file: {}", output_path.display());
self.process_chunk(
self.filename_table(),
&chunk_path,
chunk_path,
&output_path,
use_replace_mode,
true,
@@ -373,9 +432,9 @@ I'm sure I've checked the list, press Enter to continue"#,
if backup_path.exists() {
fs::remove_file(&backup_path)?;
}
fs::rename(&chunk_path, &backup_path)?;
fs::rename(chunk_path, &backup_path)?;
// Rename the temporary file to the original file name
fs::rename(&output_path, &chunk_path)?;
fs::rename(&output_path, chunk_path)?;
}
println!();
}
@@ -446,40 +505,27 @@ I'm sure I've checked the list, press Enter to continue"#,
// scan all pak files, find files generated by this tool
println!("Scanning tool generated files...");
let dir = fs::read_dir(game_dir)?;
let mut tool_generated_files = Vec::new();
let mut backup_files = Vec::new();
let mut all_chunks = Vec::new();
for entry in dir {
let entry = entry?;
if !entry.file_type()?.is_file() {
continue;
}
// Scan main directory
self.scan_tool_files_in_directory(
game_dir,
&mut tool_generated_files,
&mut backup_files,
&mut all_chunks,
)?;
let file_name = entry.file_name().to_string_lossy().to_string();
let file_path = entry.path();
// check backup files
if file_name.ends_with(".pak.backup") {
backup_files.push(file_path);
continue;
}
// check pak files
if !file_name.ends_with(".pak") || !file_name.starts_with("re_chunk_") {
continue;
}
// collect chunk info
if let Ok(chunk_name) = ChunkName::try_from_str(&file_name) {
all_chunks.push(chunk_name.clone());
}
// check if the file is generated by this tool
if let Ok(Some(metadata)) = self.check_tool_generated_file(&file_path) {
tool_generated_files.push((file_path, metadata));
}
// Scan DLC directory if exists
let dlc_dir = game_dir.join("dlc");
if dlc_dir.is_dir() {
self.scan_tool_files_in_directory(
&dlc_dir,
&mut tool_generated_files,
&mut backup_files,
&mut all_chunks,
)?;
}
if tool_generated_files.is_empty() && backup_files.is_empty() {
@@ -560,6 +606,56 @@ I'm sure I've checked the list, press Enter to continue"#,
Ok(())
}
/// Scan tool generated files in a specific directory
fn scan_tool_files_in_directory(
&self,
dir: &Path,
tool_generated_files: &mut Vec<(std::path::PathBuf, PakMetadata)>,
backup_files: &mut Vec<std::path::PathBuf>,
all_chunks: &mut Vec<ChunkName>,
) -> color_eyre::Result<()> {
let entries = fs::read_dir(dir)?;
for entry in entries {
let entry = entry?;
if !entry.file_type()?.is_file() {
continue;
}
let file_name = entry.file_name().to_string_lossy().to_string();
let file_path = entry.path();
// check backup files
if file_name.ends_with(".pak.backup") {
backup_files.push(file_path);
continue;
}
// check pak files
if !file_name.ends_with(".pak") {
continue;
}
// Check if it's a chunk or DLC file
let is_chunk = file_name.starts_with("re_chunk_");
let is_dlc = file_name.starts_with("re_dlc_");
if !is_chunk && !is_dlc {
continue;
}
// collect chunk info
if let Ok(chunk_name) = ChunkName::try_from_str(&file_name) {
all_chunks.push(chunk_name.clone());
}
// check if the file is generated by this tool
if let Ok(Some(metadata)) = self.check_tool_generated_file(&file_path) {
tool_generated_files.push((file_path, metadata));
}
}
Ok(())
}
/// check if the file is generated by this tool, return metadata
fn check_tool_generated_file(
&self,

View File

@@ -30,6 +30,7 @@ pub struct ChunkName {
}
impl ChunkName {
#[allow(dead_code)]
/// Create a new base chunk name (re_chunk_XXX.pak)
pub fn new(major_id: u32) -> Self {
Self {
@@ -122,21 +123,6 @@ impl ChunkName {
})
}
/// Get the DLC ID
pub fn dlc_id(&self) -> Option<&str> {
self.components.iter().find_map(|c| match c {
ChunkComponent::Dlc(id) => Some(id.as_str()),
_ => None,
})
}
/// Check if this is a DLC chunk
pub fn is_dlc(&self) -> bool {
self.components
.iter()
.any(|c| matches!(c, ChunkComponent::Dlc(_)))
}
/// Add a sub patch component with the given ID
pub fn with_sub_patch(&self, patch_id: u32) -> Self {
let mut new_components = self.components.clone();
@@ -288,8 +274,6 @@ mod tests {
assert_eq!(base.patch_id(), None);
assert_eq!(base.sub_id(), None);
assert_eq!(base.sub_patch_id(), None);
assert_eq!(base.dlc_id(), None);
assert!(!base.is_dlc());
// Test complex chunk helper methods
let complex =
@@ -298,14 +282,10 @@ mod tests {
assert_eq!(complex.patch_id(), None);
assert_eq!(complex.sub_id(), Some(789));
assert_eq!(complex.sub_patch_id(), Some(12));
assert_eq!(complex.dlc_id(), None);
assert!(!complex.is_dlc());
// Test DLC chunk helper methods
let dlc = ChunkName::try_from_str("re_dlc_stm_3308900.pak").unwrap();
assert_eq!(dlc.major_id(), None);
assert_eq!(dlc.dlc_id(), Some("stm_3308900"));
assert!(dlc.is_dlc());
}
#[test]